I thought I’d see what happened if I added another two sphere primitives inside the GLSL patch.
I also changed the blend mode of the primitives, which gave the whole thing a slightly glowing, semi-transparent look, and emiminated the OpenGL Z-fighting issue. The tradeoff is it looks less ‘realistic’ this way, and you loose some apparent ’3D-ness’.
The result is quite nice. The only slight annoyances are the fact that the edges of each sphere are still not anti-aliased, so you tend to get ugly jaggies appearing (I’ve chosed screenshots where this issue is minimised).
I’ve still got to work out how to make a constant antialias amount for the stripes. At the moment, if you increase the width of the stripes, they become softer at the edges, which isn’t really what I was after.
Being able to set different colours for the three nested spheres is also on my to-do list.
I really like the way the inertia on the controls has turned-out- it gives the thing a very organic, ‘alive’ quality.


looking-great-i-wanna-see-a-live-set-of-your-qc-patches-soon—-;-)
Hiya!
Oh, I don’t play the effects, I just make ‘em
alx
looks really good man, when are you gonna publish the sources so we can play with the fx
I’ll send you the QTZ if you like. It’s REALLY simple (or I wouldn’t have been able to do it)
alx
wow, i’d love to see a copy of the qtz as well if you feel inclined too .. been weaving Visual fx into movie production lately .. http://vimeo.com/5073125 cheers!
i would really like to receive it.
great aesthetics and i would like to learn.
thx
thomas