Archive for March 9th, 2008

09
Mar
08

Superformula 2D-3D

I’m on a bit of a roll with the HLSL>GLSL translation. This one is the latest version of the VVVV Superformula shader. This time, a 2D superformula transformation is applied to the mesh, before the 3D one, for even more complex forms. Seems to work best with lower scale values, as higher values produce chaotic-looking results, with lots of self-intersection.

I did most of the code translation work on a recent train journey.

Superformula 2D-3D 01Superformula 2D-3D 02
Superformula 2D-3D 03Superformula 2D-3D 04
Superformula 2D-3D 05




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