Added a couple of new controls to the Blob isosurface shader to make it a bit more ‘glitchy’. They basically mess around with the 3D coordinates being sent to the the equation that creates the blobs. The effect wasn’t quite what I thought it would be, but in the right context, the way the rendering breaks up adds a whole new dimension to the shader, especially when it’s synced to music!
I’ve added some effects in VDMX (Gloom, Chromazoom), and synced lots of parameters to audio levels.
No SpaceNavigator control this time. I just had the Trigger Finger hooked up to control rotation, and scaling for some of the AA-controlled parameters (notably the glitch level).
Music is ‘Metropolis’ by Adam F. An oldie but a goodie….





