Added a couple of new controls to the Blob isosurface shader to make it a bit more ‘glitchy’. They basically mess around with the 3D coordinates being sent to the the equation that creates the blobs. The effect wasn’t quite what I thought it would be, but in the right context, the way the rendering breaks up adds a whole new dimension to the shader, especially when it’s synced to music!
I’ve added some effects in VDMX (Gloom, Chromazoom), and synced lots of parameters to audio levels.
No SpaceNavigator control this time. I just had the Trigger Finger hooked up to control rotation, and scaling for some of the AA-controlled parameters (notably the glitch level).
Music is ‘Metropolis’ by Adam F. An oldie but a goodie….
That’s absolutely amazing. A little more detail please?
Very very nice. Damn!
You make awesome works men
you are a killer…
very good choice for the music too !
Does it run in real time in VDMX ?
Yano
Hi yanomano,
yep, it runs in realtime in VDMX on my MacPro. I’ve only tried it with the default tiny preview window though, not fullscreen.It’s sadly definitely NOT realtime on my MacBook Pro though…
Time to invest in that Tesla box, maybe…
a|x
super nice effect !!!
— a feel of ganz graf video —
Hi franz.
Cheers for the encouragement!
Ganz Graf is more ‘blocky’ than ‘blobby’ though.
Incidentally, the guy who did that video is also called Alex (Alexander Rutterford), so maybe it’s something about the name….
a|x