Just using the simple ‘fake lighting’ shading method, as with the other pseudospreads experiments.
I’m considering doing a version with basic Phong Directional lighting, but it’s not going to run anything like realtime on my laptop (or anyone else’s, probably). It’s not the lighting calculation itself that slows things down- it’s calculating the normals in the vertex shader. I’ve basically removed all the normal-calculation stuff from the original VVVV Superformula shader (by gregsn, sanch and tonfilm), which speeds things up a LOT.
Must get some video clips of this in motion. It really looks alive when the strips are sliding around.



