This is an odd one:
I’ve been meaning to tackle converting this VVVV shader (‘Curve PhongDirectional’ by woei) for ages, but now I have, I can’t think of any immediate use for it.
The result is a little disappointing. Maybe someone out there will find a use for it though. If you do, let me know.
It’s basically a ribbon-type thing, with various controls for the way it gets from Point 1 to Point2.
As usual, I’ve stripped out all the lighting code and replaced it with simple fake shading, though I may put it back in again for a future version, or add the option to have lighting of not.
This version just uses standard QC patches, but a more intersting future version may make use of my ‘pseaudospreads’ technique. I tried this with the lit version, though, and it didn’t look great, partly because of glitches where the meshes intersected themselves or other mesh instances. The unlit version may work better, I think.