Archive for October 8th, 2009

08
Oct
09

Iterated OpenCL

Done before using GLSL Shaders, but here’s the same thing with OpenCL patches inside an Iterator.

This time there’s no need to calculate normals, though, as there’s an OpenCL virtual patch to do that for me.

EDIT:

I’ve made a much more efficient version of this now. Seems marginally more crash-prone though.

08
Oct
09

Perlin Vertex Clip

Nice work offonoll.
The extra light makes such a difference!




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