18
Nov
10

VasaRiley GLSL

Well, after all that messing around with OpenCL kernels, it turns out it’s much easier, and more importantly, much faster, to do it in GLSL.

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2 Responses to “VasaRiley GLSL”


  1. November 18, 2010 at 4:09 pm

    How droll; perhaps that’s as much a matter though of GLSL being something you’re even more familiar with than OpenCL as much as GLSL being intended for the control of a graphical engineering pipeline. [Meanwhile OpenCL, CUDA & DirectCompute can exploit a GPU for totally non graphical tasks] .

    Whatever, nice to see some fresh graphical posts upon machinesdontcare.

    • 2 toneburst
      November 18, 2010 at 5:26 pm

      Hiya, good to hear from you!
      I think it’s more that there’s quite a lot of overhead using OpenCL in an Iterator, and also you don’t have full control over how the kernels are called, memory is managed etc. from within QC. I’m sure OCL is good for some things though- I just haven’t discovered many of them yet.

      a|x


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