Updated versions of some of my very early QC experiments, but this time using OpenCL instead of the Image Pixel patch, which speeds things up quite a lot. It should fall back to using Image Pixel if OpenCL isn’t available, but I’ve not been able to test that, as I no longer have a non-OpenCL-capable machine.
‘tb Field qcFX 2.0.1.zip’ in the Widget.







This is beautiful. Just started to learn QC and your works keep me going. Thanks…
Thanks! Glad to be of service…
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I had some experiments with real similar stuff a while back at kineme, inspired by some stuff I saw a guy doing in OpenSceneGraph.
In that thread, there’s a thing I think you may find interesting, where for areas of certain pixel value, I render more objects, and there is also a physics reaction going on based on how fast you move. I may have posted the actual OpenSceneGraph clip…which was *very* cool, imo, because the circles that comprise the image degenerate into liquid sim, but stay as solid circles.
I remember the clip, but I didn’t realise anything so complex was going on. Did look nice though. Oddly enough, though the setup above is very simple in theory, it’s surprising how complicated the compositions became.
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Agreed; it’s funny how complex they can become… and your work is tidy, to your credit.
( I’ve wanted to make a fluid kernel that works on vectors instead of image, to use in these scenarios.)
Yeah, I’ve not really looked into fluid effects much. Another thing on the list.
And thanks, I try to keep things tidy. Probably spend too much time trying to keep things tidy, in fact….
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Sweet, and they do work in image pixels fallback mode
Cool, thanks for the feedback Joe
Happy New Year, incidentally.
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Sorry for the delayed reply. I will look into this as soon as I get a chance.
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