I’ve been getting some interesting results with a Reaction-Diffusion shader. It’s definitely not setup in the way it should be yet, but has produced some interesting images nonetheless. The stills are a bit misleading, as in motion, the effect is very hard to watch at the moment, as it flickers horribly.
This is based on a GLSL port of Sanch’s HLSL shader for vvvv, posted on the vvvv website, so all credit goes to him.
It’s hug fun to play with, though the results I’m getting look very different from the screenshots on his (still amazing) website.




























Tasty indeed. I don’t suppose you’re thinking of sharing the code?
Currently it’s basically the same code Sanch uses in the Reaction-Diffusion shader for vvvv here
http://vvvv.org/contribution/reaction-diffusion
Though my results look very different from the screenshots on that page. I think I’m making some major error in the way I’m setting up the shader in Quartz Composer, or I’ve made some basic mistake in my HLSL > GLSL conversion. Either way, it’s definitely a fun and addictive toy to play with. I had planned to do other stuff this evening, but…
a|x
I get a lot of results that look like that when I do feedback look things that involve line detection processing… it would be interesting to see what it looks like moving. Does it have that Cellular Automate/ TV static feel at times?
Nice patterns man!
I kinda gave up on this one, to be honest. I never got it properly setup. The stillframes are more interesting than the effect in motion. It’s really hard to control, and flickers horribly.
a|x
thats really interesting. please post video with all the flickers!
I will try and do that next week.
Cheers,
a|x