19
Aug
12

Voronoi 2

Just a quick test of a simple voronoi pattern generator. Nothing ground-breaking, just thought I’d try it in QC.

Incidentally, I’ve messed around with a voronoi shader in the past. This is a different method, and is a bit of a cheat. Essentially, all you do is create a load of cones, at random positions, pointy end pointing out at you. the lines where the cones intersect define the edge of each cell. In this case, I’ve mapped a gradient onto the cone (which is actually a cylinder primitive, with the top diameter set to 0), for tonal variation.

The only problem with this method is that the perspective effect distorts the pattern.

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