Posts Tagged ‘Borg

02
Jul
09

Borg 2D Polar Mapping

This is the Borg equation with polar coordinates.

Here’s the CIFilter Kernel code for cartesian and polar versions (I’ll let you work out sensible ranges for the various controls):

```/*
Borg equation in cartesian and polar varieties.
From 3D surface equation found here:

http://local.wasp.uwa.edu.au/~pbourke/geometry/borg/

Quartz Composer setup
toneburst 2009

http://machinesdontcare.wordpress.com

*/

kernel vec4 tb_borg_cartesian(sampler Image, vec2 NormFactor, float Z, vec2 Scale, vec2 Offset)
{
// Normalised coords of current pixel
vec2 xyNorm = samplerCoord(Image) * NormFactor;
xyNorm -= 0.5;
xyNorm *= Scale;
xyNorm += Offset;

float borg = sin(xyNorm.x * xyNorm.y) + sin(xyNorm.y * Z) + sin(Z * xyNorm.x);

// Sample image and return pixel
return vec4(vec3(1.0), borg);
}

kernel vec4 tb_borg_polar(sampler Image, vec2 NormFactor, float Phi, vec2 Scale, vec2 Offset)
{
// Normalised coords of current pixel
vec2 xyNorm = samplerCoord(Image) * NormFactor;
xyNorm -= 0.5;
xyNorm = abs(xyNorm);

// Cartesian to polar
vec2 polar;
polar[0] = length(xyNorm);				// R
polar[1] = atan(xyNorm.x/xyNorm.y);		// Theta

polar *= Scale;
polar += Offset;

float borg = sin(polar[0] * polar[1]) + sin(polar[1] * Phi) + sin(Phi * polar[0]);

// Sample image and return pixel
return vec4(vec3(1.0), borg);
}```

UPDATE:

16
Jun
09

Borg 2D

Another 2D pattern-generator.