04
Feb
08

Vertex Noise With Texture (02)

This one started-off as a debugging test for a fake Depth of Field effect, and ended-up incorporating a coding-error as a feature (see final screenshot).

There’s a better way of doing depth-based blurring, and for various reasons, I don’t think there’s any way around the odd glitch in the way this renders, especially around those points where the geometry is changing direction/angle rapidly. It’s still a nice effect though.

I’ll do a proper description of what’s going on later, but for now:

Vertex Displace Textured 02 01Vertex Displace Textured 02 02
Vertex Displace Textured 02 03Vertex Displace Textured 02 04
Vertex Displace Textured 02 05Vertex Displace Textured 02 06

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