25
Feb
08

Maths Surfaces

HLSL to GLSL conversion of Desaxismundi’s VVVV Maths surfaces shaders.

I really like the simple lighting on this shader. Desaxismundi has removed all the normal-calculation he had in an earlier version of the shader, so you can’t really use more realistic lighting. I actually quite like the flat-shaded ‘graphic’ look, though.

Maths Surfaces 01Maths Surfaces 02
Maths Surfaces 03Maths Surfaces 04
Maths Surfaces 05Maths Surfaces 06

The plan is to try to use multiple Render In ImageĀ  patches with nested GLSL shaders, to composite multiple shaders on top of each other. Before I can do that effectively, I’ll have to get my head around 3D transformation matrices (gulp)…

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