09
Mar
08

Superformula 2D-3D

I’m on a bit of a roll with the HLSL>GLSL translation. This one is the latest version of the VVVV Superformula shader. This time, a 2D superformula transformation is applied to the mesh, before the 3D one, for even more complex forms. Seems to work best with lower scale values, as higher values produce chaotic-looking results, with lots of self-intersection.

I did most of the code translation work on a recent train journey.

Superformula 2D-3D 01Superformula 2D-3D 02
Superformula 2D-3D 03Superformula 2D-3D 04
Superformula 2D-3D 05

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2 Responses to “Superformula 2D-3D”


  1. March 10, 2008 at 3:34 pm

    wow, is this a qtz file? and can i play with it one day?

  2. 2 toneburst
    March 10, 2008 at 3:58 pm

    Hi Daniele,

    Thanks for the feedback!
    Yep, it’s a Quartz Compser 3 QTZ with custom GLSL code.
    the plan is to eventually release all these experiments as QTZ files. Before I do that though, I’ll have to get the nod from the people who wrote the original HLSL code, and tidy up all the loose ends so they’re usable.

    alx


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