10
Mar
08

Maths Surfaces Almost Ready for Release

My QC/GLSL conversion of desaxismundi’s Maths Surfaces Simple shaders is more-or-less ready for release. I’ve spent a lot of time tweaking the shaders so the surfaces are similar in scale (there were huge differences initally), and fine-tuning controls for VDMX.The plan is to get permission from desaxismundi, then post the QTZ on Memo’s site, hopefully tomorrow.

See here and
here for examples of some of the surfaces.

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2 Responses to “Maths Surfaces Almost Ready for Release”


  1. 1 639me
    March 11, 2008 at 11:15 pm

    i can’t wait to see what this will be like. is it alive, can we tweak its life parameters?

  2. 2 toneburst
    March 11, 2008 at 11:19 pm

    You can poke them and they move around.
    Does that make them alive 😉

    They’re nicely tweakable, but not as tweakable as the Superformula shaders, which I’ll hopefully release into the wild, soon.

    a|x


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