This needs to be plugged in to the LUT input of the GLSL shader.
the patch work but i have some problem with the light… the shader is all black
very good work…
Try changing the LightRange parameter.
Hope this helps,
Also check the pre-scale X and Y variables are set to 1.0.
Look in the comments in the Vertex Shader for which ones these are.
In the inspector there is, down in the bar under the code, this message:
WARNING: vertex shader writes varying ‘colpos’ wich is not active
I don’t know wath its means…
maybe is usefull
here two shots
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