It’s dawning on me that it’s not been particularly clear exactly what I’ve been on about with this Height Field stuff, so I thought I’d post some examples of the end result, just to make it a bit clearer. I’ve also made a little demo QTZ, which can be downloaded here
So, this is the result of feeding an image like those in the previous post into the GL Height Field plugin:
This whole thing will be a lot more impressive once I can map images onto the surface of the mesh.
It would also be great to be able stick the whole thing inside a GLSL Shader patch, and apply a sprinkling of GLSL magic. I’m not sure it that’s possible though. The current Height Field plugin won’t render at all when placed inside a GLSL Patch, for some reason. I’ll have to try and find out why, when I have a little more time.