Archive for June, 2008

27
Jun
08

Superformula Shiny


Apple EnvMap shader.
The environment-map came from here. The same site also hosts some nice cubemaps and dual-paraboloid maps. I intend to make some of my own at some point, as I have an ultra-wide-angle (185deg.) lens for my digital camera which I really must get some use from, to justify the money I spent on it…

26
Jun
08

Superformula Oily


NVIDIA Thin Film shader.

26
Jun
08

Superformula Glossy


I remember spending ages trying to get lighting to work with the VVVV Superformula shader a while back. I thought I’d give it another go now though, and it seems to work fine, with a couple of tweaks. I thought I’d try a few different lighting effects. This is NVIDIA’s GlossyWet HiLight shader. Doesn’t look anything like as glossy as it does on the good old OpenGL teapot, but it’s still quite nice. Think I’ll try the NVIDIA Thin Film shader next.

This is really just a test. Framerated are pretty low, so it’s probably not going to be much good for realtime operation.

25
Jun
08

GLSL Lighting/Surface Shaders Preview

Here are some screenshots of the first volume of GLSL surface/lighting shaders I’ve been working on. As I mentioned before, they’re based on either HLSL code from the NVIDIA Shader Library, or code from the GLSL Orange Book. I’ve decided to release the QTZ now, even though some of the shaders probably still need tweaking. Hopefully someone out there will find a use for them…

These are all pretty basic 3D lighting effects. I’ll collect-together some more complex ones for vol.2.

You can find the QTZ in my Box.net widget on the right.
Hope someone finds it useful!

25
Jun
08

Nice Screenshots

Just rediscovered a really nice Flickr gallery featuring a modified pre-release version my Spherical Harmonics QTZ, and some lovely textures and font work.

Here’s a sample:
Spherical Harmonics example (by Scott Furr)

Nice work Scott Furr!

I included Scott’s modification in the release version of the qcClip, which is available here.

More info on the current release here.

18
Jun
08

Quietude

I’ve been a bit caught up in other things lately, so haven’t had a chance to do much QC stuff, sadly.
I’ve got a long list of things I’d like to work on though, so as soon as I get a chance, I’ll post more stuff.

The next thing will probably be a collection of 3D surface/lighting shaders I’ve been working on. They’re mostly based on shaders from the NVIDIA Shader Library. The plan is to release them into the wild soon. I’ll probably do a couple of little tweaks, release the current collection, then add more as-and-when I get around to converting/creating more.

06
Jun
08

Audio Tunnel

Audio-reactive 2D feedback effect. More info to follow.




Twitter

June 2008
M T W T F S S
« May   Jul »
 1
2345678
9101112131415
16171819202122
23242526272829
30  

Links

Blog Stats

  • 472,044 hits