I’ve been a bit caught up in other things lately, so haven’t had a chance to do much QC stuff, sadly.
I’ve got a long list of things I’d like to work on though, so as soon as I get a chance, I’ll post more stuff.
The next thing will probably be a collection of 3D surface/lighting shaders I’ve been working on. They’re mostly based on shaders from the NVIDIA Shader Library. The plan is to release them into the wild soon. I’ll probably do a couple of little tweaks, release the current collection, then add more as-and-when I get around to converting/creating more.