Here are some screenshots of the first volume of GLSL surface/lighting shaders I’ve been working on. As I mentioned before, they’re based on either HLSL code from the NVIDIA Shader Library, or code from the GLSL Orange Book. I’ve decided to release the QTZ now, even though some of the shaders probably still need tweaking. Hopefully someone out there will find a use for them…
These are all pretty basic 3D lighting effects. I’ll collect-together some more complex ones for vol.2.
You can find the QTZ in my Box.net widget on the right.
Hope someone finds it useful!