I remember spending ages trying to get lighting to work with the VVVV Superformula shader a while back. I thought I’d give it another go now though, and it seems to work fine, with a couple of tweaks. I thought I’d try a few different lighting effects. This is NVIDIA’s GlossyWet HiLight shader. Doesn’t look anything like as glossy as it does on the good old OpenGL teapot, but it’s still quite nice. Think I’ll try the NVIDIA Thin Film shader next.
This is really just a test. Framerated are pretty low, so it’s probably not going to be much good for realtime operation.