24
Jul
08

SpaceNavigator qcData Source Plugin

Allows the use of a 3DConnexion SpaceNavigator 3D controller as a data source in VDMX.
Don’t know if there are any other VDMX users out there who actually have one of these devices, so no idea if this is going to be of any use to anyone else. If you do have both, though, try dropping this into the VDMX plugins folder (the one actually named ‘plugins’, not the qcFX one).
It should then appear in the Plugin Manager list.

tb_Spacenavigator_VDMXPlug_1.0

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13 Responses to “SpaceNavigator qcData Source Plugin”


  1. July 24, 2008 at 12:58 pm

    Hi, alx first impression:

    it crash when push the “reload” buttton
    console:

    7/24/08 2:47:12 PM VDMX[3838] err: couldn’t find DS at original path while changing name
    7/24/08 2:47:13 PM VDMX[3838] unable to load nib data: /Applications/VDMX5_b6.4.0/plugins/tb_Spacenavigator_VDMXPlug_1.0.nib
    7/24/08 2:47:13 PM VDMX[3838] err:customNib was nil at /Applications/VDMX5_b6.4.0/plugins/tb_Spacenavigator_VDMXPlug_1.0.nib

    I go on and then i let you know

    Daniele

  2. July 24, 2008 at 1:18 pm

    Now its work very well…
    thanks

  3. 3 toneburst
    July 24, 2008 at 1:26 pm

    Cool!
    I’m glad someone else can make use of it!

    a|x

  4. 4 toneburst
    July 24, 2008 at 1:58 pm

    It’s probably best to add items to the plugins folders while the application isn’t running.

    a|x

  5. 5 639me
    September 15, 2008 at 11:43 pm

    i’ve ordered one! i’m very excited..
    am i right that the parameters don’t appear as data sources until i install the drivers..?

  6. 6 toneburst
    September 16, 2008 at 8:21 am

    Hiya 639me,

    SpaceNavigators are cool! I wish they’d do Mac drivers for their more expensive offerings too though, just because they look so cool!!

    http://www.3dconnexion.com/3dmouse/spaceexplorer.php
    http://www.3dconnexion.com/3dmouse/spacepilot.php

    I’d think you’d have to install drivers, but I’m not sure, to be honest. I assumed you did, so now don’t have a machine without them installed to test.

    a|x

  7. 7 639me
    September 26, 2008 at 2:49 am

    i got my navigator, and it works, really cool! i think it wasn’t the drivers, but the output splitters.. fixed that.

    now, in vdmx i was looking for a wrap behavior for the rotation parameters. then i realised this has to be done inside your integrator macro. could you do that?

    i’ll explain: i spin a model smoothly around it’s x axis. instead of stopping the rotation once the value reaches 1, i want it to continue (subtracting 1) and keep continuing the rotation as long as i tilt the rubber.

    i tried to achieve this by ‘subtracting it’s rounded value from itself’ (don’t ask) before output, but it all became too much guess work. especially since i can’t get a value-readout at the output side of your limited integrator macro.

    no, i think it looks far cooler than the others.

  8. 8 toneburst
    September 27, 2008 at 9:57 am

    Hi 639me,

    I’m glad you’re happy with the Spacenavigator- I should be on commission from 3DConnexion! 😉

    VDMX values tend to go from 0 to 1. If you want to use the SpaceNavigator to control a qcClip or qcFX of some kind in VDMX, your best bet is actually to use the HID patch in the QTX itself, rather than syncing the datasource plugin to the controls in VDMX. That way, you can just use the QC standard Integrator patch attached to the SpaceNavigator outputs, and you’ll get the continuous control values you’re looking for.

    Hope this helps.

    a|x

  9. 9 639me
    September 28, 2008 at 12:53 am

    great, thanks! yeah, 0 to 1, i know. i just haven’t thought of skiping vdmx when it comes to connecting transformation in qc to the little rubber baby. (it needs a name, doesn’t it?) i have to do a lot of assembly anyway. a *couple* of off and obj files i found.
    gl model importer plugins ability to publish the obj filepath is great though.
    and some of them work with your lighting models! i should thank you again!
    i thought you were on commission, wouldn’t mind!

  10. 10 Veiss
    November 25, 2009 at 9:05 pm

    Hello! I opened up your space navigator plugin to see if i could make it work with a PS3 controller i have connected to my mac via bluetooth. I connected the PS3 HID input like you did the space navigator, and tried a few other things, but it didn’t work in VDMX. I’m still on an intermediate level of QC… If you have access to a PS3 controller and feel like messing with it here’s the driver and instructions you need for your mac to recognize it in bluetooth setup.

    Make sure your Mac is set to be discoverable via Bluetooth
    Install this driver http://files.tattiebogle.net/PS3/PS3ControllerInstall.0.01.dmg. Restart when prompted. Turn your PS3 off at the mains (not sure if this is actually necessary)
    Connect your DualShock 3/Sixaxis to your Mac using a USB cable. Press the PS button.
    Unplug the cable. Press the PS button again if the controller isn’t already trying to connect.
    In the Bluetooth preference pane, you should see an entry named ‘PLAYSTATION(R)3 Controller’, unpaired. Don’t do anything, just wait, and eventually the controller should connect. Remember to disconnect it using the Bluetooth menu when you’re done, or you’ll end up draining its batteries.

    Lots of controls on the PS3 controller and the wireless is nice..

  11. April 4, 2012 at 8:23 am

    I have one, but where is the download link? Can’t find it.

    • 13 toneburst
      April 12, 2012 at 12:40 pm

      It’s available for download from the Box.net plugin in the right sidebar of the site (you might need to scroll down a bit).

      Hope this helps,

      a|x


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