Archive for October 10th, 2008

10
Oct
08

From The Archives

Some screenshots of a version of the Maths Surfaces QTZ I found on my Desktop (really need to tidy up a bit).

I may have uploaded these before, so apologies if that’s the case.

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10
Oct
08

Velvet Heart

Cheesy, I know, but really just a test of normal-calculation in the Vertex Shader. The velvet/rim-lighting effect was just the first lighting shader that came to hand, as it were…

I’ll post the sourcecode and QTZ soon, for what it’s worth.




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