Cheesy, I know, but really just a test of normal-calculation in the Vertex Shader. The velvet/rim-lighting effect was just the first lighting shader that came to hand, as it were…
I’ll post the sourcecode and QTZ soon, for what it’s worth.
Hmm… I may have to make it look a bit more ‘gothic’ or something….
always got something of strangely erotic playing with your fantastic filz…
hi there. how are you generating the mesh and computing the vertex normals in the gpu?
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