10
Oct
08

Velvet Heart

Cheesy, I know, but really just a test of normal-calculation in the Vertex Shader. The velvet/rim-lighting effect was just the first lighting shader that came to hand, as it were…

I’ll post the sourcecode and QTZ soon, for what it’s worth.

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5 Responses to “Velvet Heart”


  1. 3 toneburst
    October 10, 2008 at 5:21 pm

    Hmm… I may have to make it look a bit more ‘gothic’ or something….
    πŸ˜‰

    a|x

  2. October 11, 2008 at 12:46 am

    always got something of strangely erotic playing with your fantastic filz…

  3. 5 murderv
    April 18, 2009 at 11:10 pm

    hi there. how are you generating the mesh and computing the vertex normals in the gpu?


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