12
Jun
09

GPU Raycasting

First attempt at implementing Peter Trier’s simple raycasting setup as an isosurface renderer. It’s definitely not working as it should, but it’s looking interesting, anyway.

Here it’s rendering a Borg isosurface, from Paul Bourke’s site.

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2 Responses to “GPU Raycasting”


  1. 2 toneburst
    June 12, 2009 at 2:06 pm

    Cheers!

    Wish it f*cking worked though…
    😦

    a|x


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