Archive for June 21st, 2009

21
Jun
09

2D/3D Perlin Vertex Noise

Crashes on my laptop, works like a dream on my desktop machine.
More info to come.

The red ones above are from a different version of the effect, that does work on my ageing MacBook Pro (though it’s still slow- 12-14fps at 640 x 360). Note the highlights aren’t as smooth, because I had to drop the resolution of the base mesh to improve the framerates a little on the laptop.

And here’s a clip of the 2D version:

and the 3D one:

and with an environment-map shader (not so successful)

21
Jun
09

Trier Raycaster Hi-Res Screenshots

Runs fullscreen (1680x1050px) on my MacPro, at realtime framerates.
I will still attempt to optimise a little though, as it’s slowish on my (admittedly ageing) laptop.




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