07
Oct
09

OpenCL

I finally had a mess around with OpenCL in Quartz Composer 4 today, and managed to achieve something I’d been attempting to do unsuccessfully using GLSL shaders for a while.

My joy was somewhat punctured when my machine locked-up completely, about a minute later, and I had to do a force-shutdown.

So, still flaky, but powerful, too.

Incidentally, this ran at 60fps at 512 x 384px, with a 200×200 vertex grid (40,000 verts).

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