Well, after all that messing around with OpenCL kernels, it turns out it’s much easier, and more importantly, much faster, to do it in GLSL.
How droll; perhaps that’s as much a matter though of GLSL being something you’re even more familiar with than OpenCL as much as GLSL being intended for the control of a graphical engineering pipeline. [Meanwhile OpenCL, CUDA & DirectCompute can exploit a GPU for totally non graphical tasks] .
Whatever, nice to see some fresh graphical posts upon machinesdontcare.
Hiya, good to hear from you!
I think it’s more that there’s quite a lot of overhead using OpenCL in an Iterator, and also you don’t have full control over how the kernels are called, memory is managed etc. from within QC. I’m sure OCL is good for some things though- I just haven’t discovered many of them yet.
Fill in your details below or click an icon to log in:
You are commenting using your WordPress.com account. ( Log Out / Change )
You are commenting using your Twitter account. ( Log Out / Change )
You are commenting using your Facebook account. ( Log Out / Change )
You are commenting using your Google+ account. ( Log Out / Change )
Connecting to %s
Notify me of new comments via email.
RSS - Posts
RSS - Comments