My attempt to emulate VVVVs Spreading functions, when applied to an iterated GLSL patch.
Because QC can’t do multiple GLSL shaders, each iteration contains a Render In Image patch, so it’s not a very efficient composition. Also, since each GLSL shader is rendered to a 2D image, there’s no way of compositing the different slices together in a genuine 3D space- hence I’ve made them all semi transparent, trying to make a feature of a limitation.
27
Feb
08
Why not just use multiple GLSL patches and sphere renderers with different parameters and not iterate? They will all render to the same 3D space and you can use render GL blending/positioning as you wish?
Looks nice though, def has the VVVV look 🙂
You can only use one GLSL patch at a time in QC 😦
Well, actually, you can use as many as you like- it’s just that only one will work….
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